Video Games and Real Cities: The Story of Silent Hill and the Myth of Mount Fuji

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Many people love games not only for the plot or graphics but also for the atmosphere. And the atmosphere is usually built on details—streets, buildings, landscapes. Developers often take inspiration from real places so that the game world looks convincing and eerily believable. This creates the feeling that everything happening on the screen could just as well happen in our own world.

One of the most famous examples is the Silent Hill series. This horror game, with its foggy small town, gloomy streets, and terrifying monsters, became a cult favorite among fans. But few know that Silent Hill also has a real-world connection.

Where Silent Hill Came From

The series was born in the late ’90s, when the Japanese studio Konami decided to create a game that could compete with Resident Evil. But while Resident Evil focused on laboratories, zombies, and a more “action-oriented” atmosphere, Silent Hill went in another direction. Here, the emphasis was on psychological horror, fog, and the feeling of isolation.

The developers were inspired by Western films and small towns where time seemed to stand still. That’s why Silent Hill looks so much like an ordinary American mining town. The game is full of details you’d find in a real settlement: gas stations, diners, schools, residential houses.

The Legend of the Real Silent Hill

Fans often wondered: does a real Silent Hill exist? And that’s where things get interesting.

There is a mining town in the U.S.—Centralia, Pennsylvania. In the 1960s, an underground coal mine fire started there, and it’s still burning today. Because of toxic smoke and unstable ground, residents abandoned the town. What remains are just a few houses and empty streets.

Many people believe Centralia is the “prototype” of Silent Hill. And while the developers never officially confirmed this, the similarities are striking: fog, emptiness, the feeling of abandonment.

Why the Movie Wasn’t Filmed in the “Real” Town

When it came time to shoot the Silent Hill movie (2006), the director and screenwriters really wanted to find a location that captured the atmosphere of the game. The obvious choice would have been Centralia itself. But filming there was nearly impossible—because of the smoke, unstable ground, and health hazards.

So instead, the movie was filmed in Canada, in the small town of Brantford. The streets were specially decorated with signs, old cars, ash, and a gray filter. This place became the “cinematic” Silent Hill.

What Does Mount Fuji Have to Do With It?

Here we come to an interesting myth often discussed by fans. Supposedly, the creators originally wanted to draw inspiration from a Japanese town at the foot of Mount Fuji. According to legend, the fog and mystical atmosphere there would have perfectly fit the concept of the game. But Mount Fuji itself was a problem—it was too famous, too touristy, and didn’t match the image of a forgotten, cursed town.

Although there’s no direct evidence for this, the idea sounds plausible. In the late ’90s, Japanese developers might indeed have considered a local setting. But in the end, they decided on an “American” backdrop so that the game would feel closer to Western horror films.

Why Use Real Places at All?

When a game or movie is based on real towns, it adds depth. People think: somewhere in the world, such a place could really exist.

In Silent Hill, this strengthens the sense of fear.

In other games, like Assassin’s Creed, it gives players the chance to dive into history and feel like they’re in a real city.

And in films, it helps viewers believe that the story isn’t completely made up.

Real locations, then, become tools for conveying emotion.

Silent Hill as a Symbol

Today, Silent Hill is more than just a game or a film. It’s a cultural metaphor. When someone says, “it’s like Silent Hill,” we immediately imagine fog, empty streets, and the uneasy sense that something is terribly wrong.

And perhaps it’s precisely the fact that this story has real roots—whether in Centralia or in a mythical town near Mount Fuji—that makes it feel so alive. We understand: scary legends often grow out of reality.

Conclusion

Silent Hill is an example of how virtual worlds are closely connected to real places. Yes, in the film the town had to be recreated in Canada, and Mount Fuji remained nothing more than a beautiful myth. But the very idea that every fictional story may have a real prototype makes games even more captivating.

We play—and can’t help but wonder: what if such a town really exists somewhere? Maybe in Pennsylvania, or maybe at the foot of Mount Fuji, hidden in the fog. And it’s precisely this feeling that makes Silent Hill immortal.

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